For Fundamentals of Spatial Computing I explored recursive and generative architecture in a general sense. Rather than designing buildings I was concerned with generative 3D structural forms built only out of cubes aligned to a grid. I wanted to create a system that would be simple to use but be capable of creating a wide [...]
Keep Reading » Comments OffMy first project for MAT594CM: Spatial Computing explored flocking behavior where a group of entities move in three dimensions with their own velocities but are influenced by the movements and positions of other members of the flock. The movement is influenced by running a set of rules that generates a relative velocity vector that is [...]
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