processing

Huescapes at MindshareLA

Saturday, September 24th, 2011

Playing with brightness and hues to melt your face

Keep Reading » Comments Off

Live body snow flakes

Friday, December 17th, 2010

I made an interactive winter-time piece for Syynlabs’ participation in the Motion Theory holiday party as well as December Mindshare: A video camera captures your silhouette and creates a live symmetrical “snow flake” that gently falls down the screen. When the blue flake reaches the bottom it saves your posed flake to join the rest [...]

Keep Reading » Comments Off

“Turtle” visuals at Mindshare LA

Sunday, September 19th, 2010

I developed some new animations for September Mindshare at the old Stock Exchange in downtown LA, including “Turtle”– an experiment with creating complex structures by expanding on the concept of Turtle graphics. The left and right turn angles are variables and each turtle path is rotated and drawn multiple times to create rotational symmetry. Once [...]

Keep Reading » Comments Off

Razzle redux: now with automation

Friday, August 20th, 2010

I recently dug up and improved Razzle, my custom-made VJ / performance program that I worked on at MAT last year. I added an automation feature that cycles through each animation every few minutes, and tweaks the animation parameters every few seconds, ensuring a constantly evolving display. The results were exhibited at August MindshareLA (pictures [...]

Keep Reading » Comments Off

Aether: Exploring people who delete their tweets

Saturday, July 31st, 2010

I presented my masters project on June 9th, 2010 to complete my degree of M.S. Multimedia Engineering in the Media Arts & Technology department at UCSB. I wanted to explore real-time data gathering and visualization and decided to use the Twitter API as the data source to see what I could do. My system consumes [...]

Keep Reading » Comments Off

Levity: Generative Cubic Constructs

Wednesday, June 3rd, 2009

For Fundamentals of Spatial Computing I explored recursive and generative architecture in a general sense. Rather than designing buildings I was concerned with generative 3D structural forms built only out of cubes aligned to a grid. I wanted to create a system that would be simple to use but be capable of creating a wide [...]

Keep Reading » Comments Off