spatial computing

Levity: Generative Cubic Constructs

Wednesday, June 3rd, 2009

For Fundamentals of Spatial Computing I explored recursive and generative architecture in a general sense. Rather than designing buildings I was concerned with generative 3D structural forms built only out of cubes aligned to a grid. I wanted to create a system that would be simple to use but be capable of creating a wide [...]

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Fun with Flocking

Thursday, April 23rd, 2009

My first project for MAT594CM: Spatial Computing explored flocking behavior where a group of entities move in three dimensions with their own velocities but are influenced by the movements and positions of other members of the flock. The movement is influenced by running a set of rules that generates a relative velocity vector that is [...]

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