I have been working on making high-quality prints of some of these animations for gifts and posterity. I started by using Processing’s built-in ‘saveFrame()’ method (see all the previous screenshots for examples). The quality is not bad, especially if saved as PNG files instead of JPEG. I soon discovered that it is limited to the [...]
Keep Reading »Our final project for MAT200B, Music & Technology, required us to produce a ‘multi-track recording’. The style of our piece was very open-ended, emphasis was placed on technical criteria such as recording quality, and complexity of the final result. This class has focused mostly on ‘Electronic Music’ which is defined as music that uses non-traditional [...]
Keep Reading »Today we had our final presentations for the Multimedia Sensors class. The final sensor setup I used was my 4 sliding potentiometers and 8 push buttons (4 on/off and 4 momentary). The buttons are from old Nintendo game consoles and were really cheap at the electronics thrift store. I statically mapped each sensor to a [...]
Keep Reading »Today I started constructing the physical sensors that will control these visualizations. I so far have some sliding potentiometers to control continuous parameters (speeds, quantities, etc) and push buttons to control boolean flags that enable or disable various modes and extra features for the animations. I will be adding rotary knobs as well as a [...]
Keep Reading »I have completed my VST Audio Effect plugin in preparation for final presentation Monday Dec 8th. I added an enable/disable button for the pitch-shifting to save on CPU resources if that part is not needed. I also added a ‘Bass Mix’ slider to mix un-processed bass frequencies back into the vocal-removed signal. Depending on the [...]
Keep Reading »The following are some screenshots of visualizations I have been making in processing as part of my MAT594O Sensors class. I am creating animations for the screen that will be controlled using physical real-world sensors. I am structuring it as a set of discrete visualizations that will be faded between. Sensors (and keyboard) will control [...]
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